DMC2 NG Lucia
Overview
Movement and other obvious pointers should be easy for you to explain, so I am putting important pointers that makes you understand what’s going on for each footage
Mission 1
- Self Explanatory Mission, but A rank is important
- Be mindful on how you position lucia during Rapid Fire cancel
- For example on puia fight rooftop. Lucia has to re-align herself with air-hike Or during the gold orb pick, I have to position lucia correctly
- Savage golem fight is straightforward, but make sure you are transforming during f+1, ( f+2 DT ), Wheel Kick (Human) animation. Otherwise, you end up canceling f+2
Mission 2
- The timing of doing pure seraphic sora on the second goatling is slightly strict. Because of the first goatling I couldn’t kick jump the wall so I could have stayed in the air further
- Mid air shooting is faster than ground
- I suck at flying movement, you can explain it better
- Tartussian fight pretty hard to do it. The cycle that I do in footage is normally what I recommend for most runners. Doing Aerial cross against it puts you in heavy risk to lose ShowTime and S rank. Even Radge didn’t do that iirc
- Hopefully after killing it you have enough DT to use the fastest run in the game
- S rank is important
Mission 3
- Cutlasser upgrade is very important for this boss fight and very critical for lucia’s run
- Let dante take care of that goatling instead you just double jump and rapid fire
- Gold orb (1k red orb) is important pick for affording Cutlasser Lv3 for the next mission
- Jokatgulm is much similar to our outdated version except the big difference is that you use a free devil star at first to just Aerial cross it till she pushes you back with bubbles.
Mission 4
- Affording Cutlasser Lv3 heavily depends on your performance on M1-2. It’s okay if you can’t afford it for the first time you can choose to stay on Lv2 for the rest of your playthrough 6 infestant fight
- After you kill the first one with your usual cycle. You start Aerial crossing the rest, but make sure to do one f+1, f+2 , Wheel Kick first for DT maintance
- Stay on DT and run till boss fight triggers
- Roll up Aerial cross till the last inch of your DT bar then use Divine Anger
- Pray that kills two or one of the puia’s (RNG factor)
- Stun-lock gorilla till it dies
- The reason why you cycle like this so you don’t have to spend more time building DT on the tank fight.
- Tank fight is similar to gorilla except it dies on Divine Anger and you build DT before using Aerial Cross
- Pray that the tank doesn’t shoot you in the face while approaching
Mission 5
- Movement Mission. The reason why you hold R2 aka override lock-on button All the time is due to lucia’s auto lock-on enemies and the breakable environment
- Pick up the Cranky Bomb. Even if you don’t want to use it for fish strat, it's still super effective for DT build.
- Refer to written guide for optimal Flame Heart pick
Mission 6
- Use small devil star and equip flame heart
- RNG fiesta
- Kill Savage Golem as last for faster despawn
- Pray that you insta kill moth while Aerial Crossing
- 3-4 Larva is optimal fight anything more than 5 is bad
Mission 7
- Don’t forget the hidden orb cache
- Use your DT with Aqua Heart advantage
- Cranky Bomb loop is very strict you have to be face-to-face on fish as you throw them properly, one whiff = fail
- Pillar trap Bowgun is safe and legit, but slower. Save some DT and use Divine Anger if fish starts to yolo so you could put him back in place.
- This is perfect cranky bomb setup.
Mission 8
- Use small devil star for Aqua Heart advantage
- Don’t forget to switch into Aerial Heart before Plutonian
- Refer to the written supplement guide on how you can deal with each sphere wave. You need to get full 4 x 4
- Similar to Tartussian, but you are going to use Aerial Cross more. Try to finish it fast while maintaining ShowTime and before the full area laser triggers.
Mission 9
- Arius is free with lucia as long as you execute the Aerial Cross well
- There is safer version, but shares the same risk as Date
Mission 10
- After the third sphere use DT run
- For every phantom stun animation, throw cranky bomb as much as possible for DT gauge
- You can spam Aerial Cross after certain hp drops to finish it off
- Frost Heart is also a good alternative option, but whether it’s faster than Flame Heart > Cranky Bomb loop is uncertain
- Very Chill Mission compared to dante after heavy pressures
Mission 11
- Like dante very stressful Mission
- You need to up-time 24h and tamper Aerial Cross
- Jomothumsira hitbox is very problematic and Demonochorus flying far away from you is even more annoying. Abyss goat koren backdash is very cool
- On the first wave stay on 7 O’clock and kill 3 misras along with 2 Demonochorus
- As you go backward to 2 O’clock stay in that range. The rest of enemies spawns in this range
- Cranky bomb the abyss goat for DT build.
- You can do additional hit to the goat even if they are dead, so free DT
- Pray for White Orb
- Optimal Finish is when the timer is around 1:10:00 > 1:25:00 range
Mission 12
- 5 Blood goat room is similar to the infeastant cycle in M4.
- Try to throw Cranky bomb while they are knocked down so you could kill them from far and Aerial Cross. The one that is nearby Generally, they are very aggressive.
- Max out your DT on the first elevator. You can use DT movement before the 10 Jomothumsira room (Similar to the infeastant cycle in M4).
- Switch to Frost Heart before Trisigma fight and make sure that you built enough DT for that fight.
- Unlike Dante's Round Trip, Lucia's Aerial Cross falls from this boss.
- Biggest barrier of the run due to RNG, even praying that the one should approach is the flame head which is weak to Frost Heart If out of DT. You can try to do death strat to use Gold Orb, but still RNG.
- Orb mainp in this mission is very hard
Mission 13
- Switch back to Flame Heart
- Similar to M9 Arius but he tankier
- Make sure to realign yourself after every hit for a proper melt
- Final Phase depends on hitting the sweet spot.