LonerHero's Knowledge base

Header Image

DMC2 NG Dante

Overview

Movement and other obvious pointers should be easy for you to explain, so I am putting important pointers that makes you understand what’s going on for each footage

Quick Orb 10x Video

Majin Form

Mission 1

For people who just started running this game. It's recommended to grab hidden orb cache 1k

The first fight is total of 10 Agnofinis

  • RNG is depended on third Agnofinis dropping down (optimal) or you chasing it
  • Sometimes the 6th Agnofinis stays on the roof
  • Must be ready whatever situation to manage your style points
  • You don't have to worry about orb bonus x10 when you first start the game maintaining "Show Time" will just be as fine.

The second fight is total of 20 Misras

  • You will need to maintain "ShowTime" and pick up orb as you kill.
  • At very least 700 to 800 without the mainp. 4k or higher with mainp.
  • Unlike the basement in DMC1, RNG heavily depends on Misra’s behaviour.
  • A very good fight should trigger a key drop cutscene between 2m 40s - 2m 45s from your timer. 2m 50s is decent.
  • Anything more than that as long as it’s sub 3m is average.
  • Start by down the right angle misra wave (5). This is the only consistent start
  • By the time you reach 12 O'Clock, you'd really 3 misra to drop down and approach you so you can melee them (Sadly, I got bad RNG there)
  • Once you reach on the left side start using caligua invest about 3-5% of your DT (Beware of locking the misras behind the wall and stinger whatever is in your sight for one-shot kill for more efficent use). You should have killed 12-4 by now.
  • Three misras should start approaching you for opportunity to build few more DT
  • Use the remaining DT finish off 6 Misras
  • For the last misra the faster way to despawn it misra is to shoot E&I on 1 pixel hp
  • Don't get hit unless you have enough orbs and did not drop a combo after like killing 13 misras
  • Do not let White Orb drop mess up your cycle and full DT shoot is not the key for this fight

Mission 2

  • Movement is important, try to not side roll too much
  • Refer to the written supplement guide on how you can deal with each sphere wave. You need to get full 4 x 4
  • Bait the flame bats. So you can earn some style point
  • Getting an optimal sphere on a mage wave is tough, sometimes Dante stays in the same spot, enabling you to spam the combo for faster activation.
  • You might earn free style point if you accidentally dodge their flamethrower attack
  • On the mandatory room fight Aerial Heart, Rebellion Lv2 has advantage of building faster style meter due to electro heart property of hitbox extension

Mission 3

  • If you go with Million Stab strat, you are gold on Orb currency
  • Don’t worry if you died using gold orb there is still extra back-up picks
  • Getting hit with goatling fire pillar (without knock down) boosts your movement but don’t get too much of it
  • Pray for boss to cooperate with you along with goatling

Mission 4

  • If you don’t have Rebellion Lv2, go for Crimson Bolide (Fireball shooting) shoot method for majin. Because, majin melee scales on your equipped weapon. Although, you should already be able to afford it since mission 2 orb cache.

Mission 5

  • Very RNG heavy and complex Mission
  • Remember the melee opportunities against Greki/Freki (saves a lot of DT)
  • Your second wave of blood goat and puia fight depends on how your wolf fight ended up and how much your DT left due to 1,2,3 DT f+4, stinger cycle on goats.
  • Tank wave is a double-edge sword fight..
  • Highly recommended to kill the first tank asap with your DT helm breaker spam once you have enough DT gauge
  • Second and third tanks are hard to end perfectly. Because, it depends on your current state of HP and DT gauge.
  • Majin flight is faster only if you have hp and DT set.
  • Regardless of Safe/Risky strat on the chopper. Make sure that you align your height and distance well before you start shooting it down.

Mission 6

  • Very consistent fight on Majin, however has 0 recovery once a mistake made
  • Regular strat ends the second phase with 2 cycles only
  • The DT gauge is super free on the first phase with mini bats killing
  • Try to get A or S rank if you don’t go for Majin

Mission 7

  • Movement Mission
  • Activate Elevator → Vendetta → Flame Heart
  • Refer to the written supplement guide on how you can pick up Flame Heart optimally, even though it's not that mandatory
  • If you don’t have enough funds for the overall route. You can ignore Vendetta. However, be mindful that it will affect any Majin strat that involves melee heavily.
  • Do not pick Offence Heart
  • Try A or S Rank
  • 10x Orb bonus is blessing during train transportation fight

Mission 8

  • If you don’t have vendetta pure Million Stab
  • Don’t start Round Tripping immediately until you are sure that you’ve landed at least 3-4 full Million Stab. As well as bull not doing THE JUMP pattern.
  • The Mission is automatically bad, if bull did a bad pattern.

Mission 9

  • Movement Mission
  • Don’t forget to pick Offence Heart
  • Pick the launcher if you don’t want to do risky strats on moth or playing safe on argosax

Mission 10

  • RNG fiesta
  • Kill Savage Golem as last for faster despawn
  • If it occurs, try to kill first larva hatch before getting eaten by larva
  • 3-4 Larva is optimal fight anything more than 5 is bad

Mission 11

  • Movement Mission
  • Pray for bolverk to cooperate

Mission 12

  • I will need to put this somewhere in chapter III, but there are many variations of how you can deal with triangles effectively. Javelina pretty much listed them here https://youtu.be/_5YeOKtZ1Ew
  • If you don’t have a devil star, then you need to stun luck pluto by using things f+1,2 High Time. Pluto has a higher stun threshold compared to gorilla that’s why 1,2,3 High Time gives you a risk of being hit.

Mission 13

  • PRACTICE THE CONSISTENT CYCLE

Mission 14

  • Don’t forget to equip Electro heart after using large devil star
  • If you aren’t comfortable with kick cancel yet, you can use round trip on the first sphere
  • Beware that you have to get the rest of sphere right as well since you will end up having much less DT gauge.
  • Fast Sphere aka only 2x RT depends on how well RT hitbox connects.
  • The last 2 sphere I always go back into Human form because The hitbox connected enough to the point where only one hit is needed and save DT gauge.
  • The main cycle of phantom is 1,2,3,DT Stinger then 1,2,3,DT f+4, Stinger, Stinger repeat.
  • Electro Heart is extremely viable on this fight not only because of its efficiency but also the extended thunder hitbox.
  • If DT gauge and phantom hp running low Stinger spam and pray for the kill.
  • In order to get full damage potential from it phantom must not get stunned from DT f+4 but stinger instead.

Mission 15

  • First wave 3 statues and 4 misras and wait for the last spawn for doomsday.
  • Second wave Kill the goats normally if you don’t have large DT pool for round trip.
  • Final wave kill 3 misras and wait for the last spawn for doomsday.
  • To maximise the chance of dropping White Orb 30% and Holy Water 1 out of 256 from green orb (50%).
  • Your hp has to be less than 25%
  • Your style needs to stay in ShowTime.
  • Roll transform, so the style meter won’t be gone and do not get hit.

Mission 16

  • There is two ways you could perform this mission
  • Safe method involves maximising your DT near to max, so you could cycle Bolverk and Trisigma properly
  • That’s why you don’t use some extra DPS (DT) against blood goat
  • You can use Round Trip against bolverk, but it's much harder due to camera and how fast Bolverk moves in general
  • Dante’s Round Trip pretty much destroys Trisigma you need about 4-5 hits. Meaning the vulnerable head will only need to approach twice.
  • Risky method is making is the opposite of all that
  • You will have more than enough DT for transformation. Make some use of it for tanking instead of dying fast since Terrofinis hits like a truck
  • Pay attention to Bolverk’s defense stance while going ham on Majin. Even though he gets a perma stun per hit. He still can get away with teleportation
  • Kill the abyss goat before setting up Majin for Trisigma
  • You might lose gold orb in this Mission

Mission 17

  • Equip FlameHeart after using L Devil Star. For big dps
  • The round trip is yet to be approached on the same consistency level as the first arius. You can practice and make your own adoption of it if you wish
  • If you are going with stinger spam then pray for him to not meme teleport/shield..etc.

Mission 18

  • The worst part about this is dying and redoing argosax after investing devil stars
  • If you are worried about messing up and dying save before starting out the mission so you can reload in case you mess up
  • If you are not confident with melee strat, you can do shooting strat with Majin, but requires extra devil star 2 s 2 L instead of just 1 L
  • Make note of each head hp when they actually die. Refer to written note
  • The order for majin strat is Nefasturris → Orangguerra → Phantom → Jokatgulm → Furiataurus → Griffon (Majin ends with laser shot)
  • The order for Round Trip is Orangguerra → Phantom → Jokatgulm → Furiataurus → Nefasturris
  • Despair is a very fast paced fight. The set up depends on the state of your hp and DT gauge. Along with how your fight ended with argosax whether you have some additional devil stars, gold orbs..etc.